trails of cold steel 3 chevalier master quartz
Just tested, yeah you can't challenge either Musse or Maya in the Boutique where they are on July 17. * Recover 100% HP, CP +200, ** Gradual HP regen when HP is low (Lasts for 5 turns, once per fight when HP is under 20%), *** Reduced AT Delay after space arts (AT Delay reduced by 50%), * Increase potency of healing items (Multiplied by 1.25 (HP/EP/ Battle only), * Increase potency of healing items (Multiplied by 1.50 (HP/EP/ Battle only), * Increase potency of healing items (Multiplied by 2.00 (HP/EP/ Battle only), *** Item has an area effect (Medium size), * Low HP decreases received damage (Reduced by a maximum of 30%), ** Increased item drop rate (Drop rate +30%), * Low HP decreases received damage (Reduced by a maximum of 60%), ** Increased item drop rate (Drop rate +100%), * Physical damage up as HP drops (Multiplied by a maximum of 1.5), ** Attracts enemies' attention (30% chance of activating in battle), * Physical damage up as HP drops (Multiplied by a maximum of 2.0), ** Attracts enemies' attention (90% chance of activating in battle), *** Raise STR/DEF when HP is low (5 turns of STR/DEF +25%, Once per fight when HP is below 20%), ** Evades magic attacks (25% chance) *Can counter evaded magic, ** Evades magic attacks (50% chance) *Can counter evaded magic, ** Evades magic attacks (75% chance) *Can counter evaded magic. - Page 2. ** When HP is under 20% Boost SPD +50% for 5 Turns. (Amount healed multiplied by 2.00), ** Begin battle with gradual HP regen (Recovers 15% of max HP for 4 turns), * Increases potency of healing arts. ** When HP is under 20% Boost STR +25% for 3 Turns. I'm not sure of the name "Aerial Dust", the art Sirius MQ, There are some "locations " for the master quarts missing. * Offensive arts deal critical damage (30% chance), * Offensive arts deal critical damage (60% chance), ** Restore EP when HP is low (EP +10%, once per when below 20% HP), * Offensive arts deal critical damage (90% chance), ** Restore EP when HP is low (EP +20%, once per when below 20% HP), *** Reduced AT Delay after fire arts (AT Delay reduced by 50%), * High HP increases physical damage (Multiplied by a maximum of 1.5), ** Killing enemies recovers HP (HP +500 per enemy killed), * High HP increases physical damage (Multiplied by a maximum of 2.0), ** Killing enemies recovers HP (HP +1000 per enemy killed), *** Attacks / crafts inflict burn (50% chance), * Begin battle with Insight status (2 Turns), * Begin battle with Insight status (3 Turns), * Begin battle with Insight status (4 Turns), * Begin battle with Insight status (5 Turns), * Begin battle with Insight status (6 Turns). (Recover 1 HP, CP +200, once per battle), ★ Killing enemies restores CP (CP+8 per killed), ★ Killing enemies restores CP (CP+10 per killed), ★ Killing enemies restores CP (CP+12 per killed), ★ CP increases automatically (CP+1 every turn), ★ Killing enemies restores CP (CP+14 per killed), ★ CP increases automatically (CP+2 every turn), ★ Killing enemies restores CP (CP+16 per killed), ★ CP increases automatically (CP+3 every turn), ★ Restores CP when HP is low (CP+200, once per battle), ★ Killing enemies restores CP (CP+18 per killed), ★ CP increases automatically (CP+4 every turn), ★ Killing enemies restores CP (CP+20 per killed), ★ CP increases automatically (CP+5 every turn), ★ Restores CP when HP is low (CP+200, twice per battle), ★ Increases CP obtained when damaged (Obtained CP x1.75), ★ Increases CP obtained when damaged (Obtained CP x2.00), ★ Raises STR when battle begins/HP is low (STR Up (S) for 4 turns), ★ Increases CP obtained when damaged (Obtained CP x2.25), ★ Increases CP obtained when damaged (Obtained CP x2.50), ★ Raises STR when battle begins/HP is low (STR Up (M) for 4 turns), ★ Reduced delay after using S-Craft (Delay reduced by 1/2), ★ Increases CP obtained when damaged (Obtained CP x2.75), ★ Increases CP obtained when damaged (Obtained CP x3.00), ★ Raises STR when battle begins/HP is low (STR Up (L) for 4 turns), ★ Recover CP through offensive arts (+2 CP per enemy killed), ★ Recover CP through offensive arts (+3 CP per enemy killed), ★ Raises All Stats when HP is low (All Stats up (S) 4 turns), ★ Recover CP through offensive arts (+4 CP per enemy killed), ★ Recover CP through offensive arts (+5 CP per enemy killed), ★ Raises All Stats when HP is low (All Stats up (M) 4 turns), ★ Reduced AT Delay after Fire Arts (Delay reduced to 1/2), ★ Recover CP through offensive arts (+6 CP per enemy killed), ★ Recover CP through offensive arts (+7 CP per enemy killed), ★ Raises All Stats when HP is low (All Stats up (L) 4 turns), ★ Physical damage up as HP drops (Up to 225%), ★ Automatically recover from K.O. The Legend of Heroes: Trails of Cold Steel III Walkthrough and Guide, The Legend of Heroes: Trails of Cold Steel III Guide Home, The Legend of Heroes: Trails of Cold Steel IV announced for the West (PS4 Fall 2020, Switch/PC 2021), Nihon Falcom President On Trails Of Cold Steel III And Bringing The Long-Running JRPG Series To Switch. (Max: Damage Increased by 120%), ★ When HP is low, restores 15% of wielder's HP (, ★ When HP is high, damage on Break is increased. * Recover 100% HP, CP +100, ** Gradual HP regen when HP is low (Lasts for 4 turns, once per fight when HP is under 20%), * Automatically recover from K.O. Location: Exchange from Kenneth for 500P after catching all 20 types of fishes. :S, July 17 noon is the latest you can challenge someone and if you can't challenge them then you're supposed to buy their card from Jingo bargain. Location: Machias' initial Master Quartz. Location: Purchase from Engineering Club on July 18 or later. Will it be devastating painful in nightmare mode. *** Raises STR when HP is low *5 turns of STR +25% (Once per battle). * Prevents abnormal status / stat down (25% Chance), * Prevents abnormal status / stat down (50% Chance), * Prevents abnormal status / stat down (75% Chance), * Prevents abnormal status / stat down (100% Chance), *** Reduced AT Delay after wind arts (AT Delay reduced by 50%), * Recover HP through attacks / crafts (Recover 20% of damage as HP), ** Recover EP through attacks / crafts (Recover 1% of damage as EP), * Recover HP through attacks / crafts (Recover 30% of damage as HP), ** Recover EP through attacks / crafts (Recover 2% of damage as EP). (Amount healed multiplied by 1.75), ** Begin battle with gradual HP regen (Recover 30% of Max HP for 3 turns), * Increases potency of healing arts. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. ** When HP is under 20% Boost STR +25% for 5Turns. For The Legend of Heroes: Trails of Cold Steel III on the PlayStation 4, a GameFAQs message board topic titled "Chevalier master quartz help." (Recover 75% HP, CP +75, once per battle), ★ Automatically recover from K.O. (Recovers 10% HP, CP +10 activate once per battle), * Damage of regular attacks raised (Damage multiplied by 1.5, Delay after attack multiplied by 2), * Damage of regular attacks raised (Damage multiplied by 2.0, Delay after attack multiplied by 2), * Damage of regular attacks raised (Damage multiplied by 2.5, Delay after attack multiplied by 2), *** Attacks / crafts deal critical damage (5% chance), ** Immunity/Reflect when HP is low (Once per fight when below 20% HP), *** Reduced AT Delay after earth arts (AT Delay reduced by 50%), * Increases obtained EXP (Obtained EXP multiplied by 1.25), ** HP /EP / CP regenerate on field. Legend of Heroes: Trails of Cold Steel III finally heading west for PS4 this fall 2019, ★ When HP is high, damage on Break is increased. You're browsing the GameFAQs Message Boards as a guest. Duvalie is surround by idiots lol. (Max: Damage Increased by 140%), ★ When HP is high, damage on Break is increased. (Max: Damage Increased by 80%), ★ When HP is high, damage on Break is increased. (Recover 1HP, 200CP, once per battle), ★ Stronger counterattacks after evading (Damage increased by 300%), ★ Stronger counterattacks after evading (Damage increased by 350%), ★ Stronger counterattacks after evading (Damage increased by 400%), ★ Stronger counterattacks after evading (Damage increased by 450%), ★ Stronger counterattacks after evading (Damage increased by 500%), ★ Insight status when battles begins/HP is low, ★ Stronger counterattacks after evading (Damage increased by 550%), ★ Stronger counterattacks after evading (Damage increased by 600%), ★ Prevents abnormal status/stat down (40% Chance), ★ Prevents abnormal status/stat down (50% Chance), ★ Prevents abnormal status/stat down (60% Chance), ★ Prevents abnormal status/stat down (70% Chance), ★ Prevents abnormal status/stat down (80% Chance), ★ Reduced AT delay after wind arts (Delay reduced to 1/2), ★ Prevents abnormal status/stat down (90% Chance), ★ Prevents abnormal status/stat down (100% Chance), ★ Critical rate up as HP drops (Up to +60%), ★ Insight status when battle begins/HP is low (3 turns), ★ Critical rate up as HP drops (Up to +70%), ★ Insight status when battle begins/HP is low (4 turns), ★ Increases damage to enemies with status effects (Damage increased by 40%), ★ Attacks/Crafts inflict seal (20% chance), ★ Break damage up (Break damage increased by 50%), ★ Increases damage to enemies with status effects (Damage increased by 45%), ★ Attacks/Crafts inflict seal (25% chance), ★ Break damage up (Break damage increased by 75%), ★ Increases damage to enemies with status effects (Damage increased by 50%), ★ Attacks/Crafts inflict seal (30% chance), ★ Break damage up (Break damage increased by 100%), ★ Offensive Arts deal critical damage (20% Chance), ★ Offensive Arts deal critical damage (25% Chance), ★ Offensive Arts deal critical damage (30% Chance), ★ Reduced AT delay after time arts (Delay reduced to 1/2), ★ Offensive Arts deal critical damage (35% Chance), ★ Offensive Arts deal critical damage (40% Chance), ★ Attacks/crafts cause stat down (55% chance, effect is random), ★ Attacks/crafts cause stat down (60% chance, effect is random), ★ Raises SPD when battle begins/HP is low (SPD Up (S) 4 turns), ★ Attacks/crafts cause stat down (65% chance, effect is random), ★ Attacks/crafts cause stat down (70% chance, effect is random), ★ Raises SPD when battle begins/HP is low (SPD Up (M) 4 turns), ★ Attacks/Crafts cause AT delay (Delay +1), ★ Attacks/crafts cause stat down (75% chance, effect is random), ★ Attacks/Crafts cause AT delay (Delay +2), ★ Attacks/crafts cause stat down (80% chance, effect is random), ★ Raises SPD when battle begins/HP is low (SPD Up (L) 4 turns), ★ Attacks/Crafts cause AT delay (Delay +3), ★ Attacks/crafts cause stat down (10% Chance, effect is random), ★ Attacks/crafts cause stat down (20% Chance, effect is random), ★ Attacks/crafts cause stat down (30% Chance, effect is random), ★ Offensive arts deal critical damage (20% Chance), ★ Attacks/crafts cause stat down (40% Chance, effect is random), ★ Offensive arts deal critical damage (30% Chance), ★ Attacks/crafts cause stat down (50% Chance, effect is random), ★ Offensive arts deal critical damage (40% Chance), ★ Increases damage dealt by criticals (Critical Damage increased by 130%), ★ Killing enemies restores CP (CP+12 per enemy killed), ★ Increases damage dealt by criticals (Critical Damage increased by 150%), ★ Killing enemies restores CP (CP+16 per enemy killed), ★ Increases potency of healing item Effects multiplied by 1.6, battles only), ★ Increases potency of healing item Effects multiplied by 1.7, battles only), ★ Increases potency of healing item Effects multiplied by 1.8, battles only), ★ Healing items affect a wider area (Area: Medium), ★ Increases potency of healing item (Effects multiplied by 1.9, battles only), ★ Increases potency of healing item (Effects multiplied by 2.0, battles only), ★ Automatically recover from K.O.

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